Tanky Twogunner

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Build Basics
Difficulty: Normal
Hometown: San Fransico
Stat Order: Perception, Constitution, Strength, Dexterity, Mind, Spirit

You choose SanFran because that is the only hometown to get the Twogun skill.

Target Stats
100 Perception, Perc is one of the drivers to shoot accuracy and damage
90+ Constitution, 65 needed for Innate Defense, the rest is just beefing up your HP
65 Dexterity, Needed for innate defense and also helps with tumble/dodge
65 Strength, Needed for innate defense and also helps with carrying loads of ammunition
20 Mind, Needed for innate defense
1 spirit, You'll want as little spirit as possible without dropping below 1. Dropping below 1 will result in not being able to use ANY skills
Ranged Accuracy, You'll want 30+ which is another stat the determins damage and accuracy of shots fired

Max Mitigation
High AC

Required Skills
Gunplay
Marksman
Sharpshooter (Trained 5 times)
Sniper (Trained 5 times)
Battle Training
Innate Defense (Trained 4 times)
Scan
Night Vision
Sneak (Needed for Evasion)
Hide (Needed for Evasion)
Evasion
Rescue
Heroic Rescue
Balance
Tumble
Dodge
Hunt
This will leave you with somewhere around 10 practices, use as you see fit
***Rage and block do not work with this build and are wasted practices

EQ Notes:
You'll want to have dual pistals, i recommend the heroic beaumont's-adams in D-day

Build Description
This is a great build for facetanking solo content or even running in a group as the tank. (WARNING: if you run as a group tank, which you can, you'll have to agg 3 which will result in lower damage.)

Group play and solo play are almost identical. You'll basically just spam "twogun" and watch things die. Ensure innate defense is always up, balance if you're tanking.