Difficulty: Normal
Hometown: Medieval Germany
Stat Order: Constitution, Strength, Dexterity, Perception, Mind, Spirit
You choose Medieval Germany because that is the only hometown to get the Bastion skill.
This build is based around raging while having a huge pool of hit points and multiple type of damage mitigation (Block, Parry, Dodge, 10 mit, innate defense) to outlast opponents with bastion, recuperation, iron will healing and hit point regen to make down time between fights shorter.
Two-handed weapons of which you can choose Strength or Constitution type weapon, benefit more from damage roll and with weapon mastery sometimes get an additional swing, also while wielding a two hander your damage cap increases to 197 from 124
Riposte deals damage based off the damage of the weapon your wielding + training level of the skill so two-handed ripostes do considerably more damage one handed / dual wielders. With Block, Parry and dodge level 2 you can riposte off all 3.
Blindside and Wrestling both have a chance of daze further reducing the damage taken.
Headbutt and Warcry are your bread and butter on a success they stun or paralyze increasing damage dealt to the target while they can't attack back the best sort of damage mitigation. Additionally they don't share a re-use timer.
Your combat rotation might look something like rage victim, headbutt, warcry, blindside, headbutt, warcry, kick.
pro tips: Managing your rage is important because while you're raged you can't flee but do additional damage, however If you get stunned by a mob or a critical fail on headbutt you lose the rage effect remember to re-rage once you're awake or use this as an opportunity to flee also "warcry fear" can help get a mob off you in dire situations keeping both these in mind you can often escape combats that you would of otherwise died from.