Two-handed Brawler Strength Con


Build Basics

Difficulty: Normal
Hometown: Medieval Germany
Stat Order: Constitution, Strength, Dexterity, Perception, Mind, Spirit

You choose Medieval Germany because that is the only hometown to get the Bastion skill.

Target Stats

  • 100+ strength
    • You ideally want 105 strength for maximum damage roll ,
    • Having 105 will also give you more attacks with str weapons
  • 27 mind
    • You can get away with 25 mind but getting idiocied will make you lose important skills
    • 27 mind will protect you from being idiocied, as you lose 10% of your mind, which will keep you above 25
  • 65 Dexterity
    • You need 65 in all fighting stats (str/dex/con) to use innate defense
  • 100+ Constitution
    • You ideally want 105 constitution, but only 90 is required for battle training benefits
    • Having 105 will give you more HP and some free mitigation points
    • Having 105 will also give you more attacks with con weapons
  • 30 Perception
    • 30 Perception is a minimum requirement for a few skills shared by many builds
  • 30 Spirit
    • 30 Spirit is a minimum requirement for a few skills shared by many builds

Build Goal

  • Build around Rage which limits your AC -100 and mitigation to 10 while raging.
  • Having 50+ hit roll and 50+ damage roll
  • Having 100+ str and a two-handed weapon for block
  • Having 100+ con for Headbutt, Warcry, Blindside, Wrestling
  • Having (10) mitigation
  • Having high enough dexterity for
    • Innate Defenses
    • Dodge/Tumble/Parry changes
  • Using innate defense to avoid even more damage

Required Skills

Trained Skills

  • Bastion 5/5
  • Dodge 2/2
  • Innate Defense 4/4
  • Riposte 3/3
  • Recuperation 3/3
  • Weapon mastery 4/4

Build Description

This build is based around raging while having a huge pool of hit points and multiple type of damage mitigation (Block, Parry, Dodge, 10 mit, innate defense) to outlast opponents with bastion, recuperation, iron will healing and hit point regen to make down time between fights shorter.

Two-handed weapons of which you can choose Strength or Constitution type weapon, benefit more from damage roll and with weapon mastery sometimes get an additional swing, also while wielding a two hander your damage cap increases to 197 from 124

Riposte deals damage based off the damage of the weapon your wielding + training level of the skill so two-handed ripostes do considerably more damage one handed / dual wielders. With Block, Parry and dodge level 2 you can riposte off all 3.

Blindside and Wrestling both have a chance of daze further reducing the damage taken.

Headbutt and Warcry are your bread and butter on a success they stun or paralyze increasing damage dealt to the target while they can't attack back the best sort of damage mitigation. Additionally they don't share a re-use timer.

Your combat rotation might look something like rage victim, headbutt, warcry, blindside, headbutt, warcry, kick.

pro tips: Managing your rage is important because while you're raged you can't flee but do additional damage, however If you get stunned by a mob or a critical fail on headbutt you lose the rage effect remember to re-rage once you're awake or use this as an opportunity to flee also "warcry fear" can help get a mob off you in dire situations keeping both these in mind you can often escape combats that you would of otherwise died from.

variant: When gearing you can opt to get 30 mitigation and Maximize AC to better your tanking while in groups however this will come at a cost of other stats and tanking isn't the focus of this build.