Area: The Seven Heavens
In religious or mythological cosmology, the seven heavens refer to the seven divisions of the Heavens: The abode of immortal
beings, or the visible sky, including the expanse containing the Sun, Moon, and stars. This concept dates back to ancient
Mesopotamian mythologies and can later be found in the Abrahamic religions such as Islam, Judaism, and Christianity. The
Seven Heavens is a new area in Ancient and can be approached by solo characters for levels 45+. Some encounters and quests
in the area, however, will require a small group to complete.
The Seven Heavens has a similar gameplay to that of Inferno and Medieval Japan in a sense that it is an area heavily based
on completing quests to gain progress and discover & explore its secrets.
Seven Heavens can be dangerous as there are plenty of aggresive mobs that wander within their designated area. It is highly recommended that you bring friends on your first venture. If need be, you can always recall out if you are stuck or need to leave.
*NOTE: This is a work in progress, between Svartur and Sabrine, this page will evolve*
*Requirements: You need a Fly spell or vial if you plan to travel the Astral Sea*
## Access to Requia, the name of the second Heaven.
Begin in Sumer at 'Inside a Simple Hut' which is near the great bull, here you will find Methuselah.
**ASK METHUSELAH HELP** he says he has been "blessed" with eternal life and wants to find a way to remove it.
**ASK METHUSELAH BLESSING** he asks if you are willing to help, **ASK METHUSELAH YES**
Now he tells you to go to heaven on his behalf and speak to one of the angels.
Go to the Tree, it is S,W,W,W,N,N,N,N,N,E,N,N,N,W,W,W ("The Tree of Knowledge of Good and Evil")
**GET FRUIT TREE**, Go to Shem, he is E,E,E,S,S,E,E, **GIVE FRUIT SHEM**
Go to Arphaxad, he is W,W,N,N,E, **GIVE FRUIT ARPHAXAD**
Go to Mizriam, she is W,W,W,N,N, **GIVE FRUIT MIZRIAM**
You will receive a carpenters hammer which you will need for Noah later if you require access to the palace.
Now you can repeat the fruit step enough times to raise your faction reputation with the Seven Heavens Archons to friendly.
To do this simply return to the "The Tree of Knowledge of Good and Evil" which is S,S,W
**GET FRUIT TREE** wait a few seconds between each fruit to ensure the tree loads more.
Go to Mizriam, she is E,N,N, **GIVE FRUIT MIZRIAM** one at a time and as many as you can.
Repeat until you have your faction reputation with the Seven Heavens Archons at "Friendly"
**JUNK HAMMER** (as many as necessary to be able to move still but keeping at least one if you need it for Noah)
Now go to Mixa'el, he is S,E,N, **ASK ANGEL TRANSPORT** and **STAND**
### Guardian Angels
In the room 'Fortress of the Guardians' are three angels, each of these offers a different unique ability and you may choose one if you have the appropriate 'Friendly' status with their faction, you must also have 'Friendly' with 'Cherubim Angels'
Arimel - Requires 'Friendly' with Cherubim; will heal you to full as his special
Zerachiel - Requires 'Friendly' with Cherubim; will recall you as his special
Cassiel - Requires 'Friendly' with Cherubim; and will restore your mana to full as his special
To choose an angel simply **ASK (YOUR CHOSEN ANGEL) I CHOOSE YOU**
To use their special **TELL (YOUR CHOSEN ANGEL) RESCUE**
### Access to the Citadel of Stars
*Requirements: the hammer mentioned above.*
When you wake up in Requia, you need to walk to Noah, along this path is an aggressive archon so make sure to speedwalk that room.
He is N,N,N,W (now delimit a S;E) then N,W,S ("Before the Grand Ark")
**GIVE HAMMER SOUL**
You can now enter the "Citadel of Stars" which is N,E,N,E if you need to, or you may continue onwards to Shehaqim, the third heaven.
#### Access to the Demonic Incursions (small group area).
In the citadel find Archon Barachiel.
**ASK BARACHIEL DEMONIC INCURSIONS** then **ASK BARACHIEL YES**
When you and your group are ready **USE PORTAL**
You will get ambushed immediately after using the portal.
#### For future access to Zebul, the name of the Fourth Heaven
At this point if you intend to travel the astral sea you should perform these steps in advance.
Next we need to visit the Manna Mill and purchase some Manna
From Noah this would be N,E,N,N,N, **OPEN EAST**, E
**BUY MANNA** (cost:490 coin) (this mob is a bank as well if you have no coin on you)
W,S,S,S,E,S,S (then delimit a E;N) then east and look around that area for the starved soul
**GIVE MANNA STARVED**
He'll give you a memory globe, and tell you to give it to his son Icarus.
Now you should return to the area near the Citadel of Stars, again being careful to avoid the aggressive archon, then you will head west, north and up to reach Shehaqim, the Third Heaven.
Icarus is in the stone maze, behind all the Cherub Enforcers in this area, from "Entrance to a Stone Maze" he is W,S,E,S,W,S.
*Note: As per the structions below if you have friendship these mobs will not be agg, however if you do not they are quite tough*
**GIVE GLOBE ICARUS** and he'll give you the angel wings of Icarus, a timed aux item.
##Access to Shehaqim, the Third Heaven.
There is no special method of accessing the Third Heaven, once you have come up from the second heaven yo should move east, and you will be at 'Passing Gigantic Doors' from here the maze is south, Raziels palace is north or you can continue east to fight or run past the fallen Grigori and Azazyel to reach the astral sea.
Cherubim Enforcers in the stone maze are agg until you [prove your worth as a demon Slayer to Raziel](https://www.legendhub.org/quests/details.html?id=261)
Fallen Grigori and Azazyel are always agg, but you can speed walk through their rooms with a little luck.
#### Access to Raziels area (small group area).
In 'Before a Grand Fortress' you will find Raziel.
You will need "Friendly" with the Cherubim Angels
*note: and i need to update this next time*
##Zebul, the name of the Fourth Heaven.
Zebul is mostly dominated by the astral sea, a large maze with a number of floating islands in it, each with a point of interest. It's a pretty straightforward maze. You need to be "Friendly" with Seven Heavens Archons in order to get through the maze.
You'll need to be flying, in addition to wearing the wings (they don't make you fly), to get through the Astral Sea.
Note that if you move into the wrong room, you'll be put into a room with a south exit and a down exit; the down exit takes you to the recall room at the start if the area, so it's a fast and efficient means of leaving the area.
The south exit takes you to the start of the Astral Sea and drains around 500 Mana from you.
Any time you leave any maze room in the Astral Sea via the south exit of that room and land on one of the floating islands, you are also subject to this Mana drain so plan accordingly for things like fighting the Roc or Sophia.
The final island has a fountain and a musician angel on it (and is where Sargon of Akkad spawns from the cenotaph in Raqia). **ASK ANGEL TRANSPORT**, and he will move you to the next layer. In the same fashion as Michael, sleeping in the room to which the musician angel transports you will return you to the musician angel's room in Zebul.
## Makon, The Fifth Heaven
Makon is the fifth layer of heaven and is the residence of the angels of music.
#### The Trisagion, Memories, and the aspect of Samael
Typing **LISTEN** will trigger an act in most rooms of the fifth layer, with the exception of the three rooms with music stands, and the room with Tagas, the head of the Sarim. You do not need the listen skill to trigger this act.
There are three possible act responses when you **LISTEN**:
- Gives a random status effect.
- Spawns an agg [memory](/mobs/details.html?id=1435)
- Gives you a piece of the Trisagion, and a hint to the room it should be sung in.
There are three pieces of the Trisagion, SANCTUS DEUS, SANCTUS FORTIS, and SANCTUS IMMORTALIS. Having this knowledge will not let you skip the acts that tell you what these pieces are. You will need to hear these parts of the Trisagion in order to sing them.
When you learn a piece of the Trisagion, you can sing this piece in the required room (e.g. **SING SANCTUS DEUS**, you do not need the sing skill). Upon singing the piece in the correct room, you and your group will be transported to a room 1u from Tagas, where an [aspect of Samael](/mobs/details.html?id=1434) will be waiting to kill you. The third piece, SANCTUS IMMORTALIS, will lead you to the final aspect of Samael. Landing a killing blow on this mob will grant you access to the sixth layer of heaven.
#### Xapham
Xapham is also here and is someone you should speak with in order to progress in the major quest from Methuselah. **ASK XAPHAM METHUSELAH** and he will move you on to your next quest, which is to retrieve the swords of heaven.
#### Ahriman
**ASK AHRIMAN HELP** and he will ask you to bring him a [tear](/items/details.html?id=1376) of [Jazirian](/mobs/details.html?id=1433), the dragon from the sixth layer of heaven. If you bring him the tear he will turn into [Samael](/mobs/details.html?id=1405), a very hard agg mob.
# Maps


