Difficulty: Hard
Hometown: Arabian Nights
Stat Order: Mind, Dexterity, Perception, Constitution, Strength, Spirit
Arabian Nights is chosen as a hometown because it is the only hometown that can learn third circle words.
Spirit is chosen last because there is a lot of great spirit gear and the target spirit isn't that high.
This build is a very good and versatile build that can do well solo and in groups, but is also very difficult for a few reasons. Creating an equipment list for this build is quite the balancing act, as there are so many important stats to improve while trying to maintain minimum requirements. The other difficult aspect of this build is learning all of the intricacies of playing a mage, learning words, learning spells, and learning how mobs react to each spell. Playing this build requires you to remember how each mob reacts to you and learning a different way to beat some of them.
For typical solo mobs, you're going to be using sleep, meteor, and immolate spells. Weaken, clumsiness, and curse are great spells to use on some of the harder mobs. Idiocy is good to use if you want to try to stun the target as stun compares the mind of the caster to the mind of the target in order to decide success. Stun is a great spell against mobs that cannot be slept. Mobs take 66% more damage from all sources, including spell damage, when they're sleeping or stunned.
In groups, you'll need to spend your mana more wisely and use mostly immolate instead of meteor, as immolate is more cost effective. Meteor is really only good in groups when you need the target to die really quickly.