Scan

view latest version


Summary

Syntax: scan
Syntax: scan <dir>
Syntax: scan <person>

If successful, will give you messages stating which mobs and players are in
the adjacent rooms. When successfully scanning in a specified direction, you
will see messages regarding the characters in that direction, up to three
straight-line rooms away.

If scanning for a specific person, a successful scan will report if they
are alert or not, assuming they are adjacent to you. If unsuccessful,
will give you the same "nothing there" message as if there were genuinely
no one there.

You may also 'consider <mob> <direction>' and consider a mob in an
adjacent room. You can also do this with JUDGE. You cannot do it with
anatomy.

Stat Requirements

  • Level: 2
  • Per: 35

Skill Requirements

  • None

Teachers

  • Ali Baba, Agrabah
  • serving boy, Tara
  • shepherd, Roman Britain
  • poor brown-haired girl, Romania (requires fashionable ribbon)
  • colonist scout, French & Indian War (English Fort)
  • goshawk, Alaska (ask napachee about goshawk, WATCH GOSHAWK until you get a message, go back to napachee and ask again, go back to hawk
    and watch hawk until you get the message then IMITATE GOSHAWK)
  • pirate sentry, Industrial South Seas