Trapping

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Summary

TRAPPING is a skill set that includes setting and disarming traps.

Syntax: disarm <trapname>
Syntax: disarm trap

If you are successful, the result of springing a trap will be averted. The name
of the object you're disarming, and the consequences of springing it, are
individually designed based on the circumstance. Failure may result in anything
the creator desires, from instant death, to having to fight a mob, to simple
damage, to poison, to lots of confetti falling about your ears. It will depend
on the trap and the creator.

Syntax: trap <list of items>

This skill constructs and sets a trap using the items listed. A message will
notify you if you can not make a trap with the items indicated. Once set,
a trap will have a chance to be triggered by any character or mob whom you
would normally be able to attack entering the room. Up to two items can
be used to set a trap.

Stat Requirements

  • Level: 16
  • Mind: 25
  • Dex: 40
  • Per: 60

Skill Requirements

  • None

Teachers

  • outfitter, London Port
  • trapper, French & Indian War
  • ermine, Alaska ('WATCH ERMINE' then 'IMITATE ERMINE')