Once learned and maintaining the SPIRIT requirement which determines when it
triggers, the skill activation becomes automatic. Each level of the skill
(courage, valor, iron will) increases your abilities based on your physical
stats as below:
Having high strength allows you to do more damage per weapon strike, assuming
activation.
Having high dexterity increases your chance to TUMBLE, DODGE and PARRY with
activation of the skill.
Having high constitution increases chance of a paralyzing WARCRY with skill
activation and improves some healing rates (unless rooting or affected by a
healing balm), assuming activation.
NOTE: You cannot learn these skills if you know CHANT or AUGMENT and vice
versa even if the skill in question appears in your allskills listing. The
mobs that teach these skills also require you to meet at least one of the
physical requirements for the skills to activate. Listen carefully to their
responses. Also, if you have the field surgery skill, iron will may activate
less.
_The following are required to learn this skill based on the above qualifications_: