#Build Basics
Difficulty: Hard
Hometown: Arabian Nights
Stat Order: Mind, Constitution, Perception, Strength, Dexterity, Spirit
You choose Arabian Nights because that is the only hometown to get the 3rd Circle Words for chant.
You Choose Spirit last because there is a special +10 Spirit Quest and you should only need 43, it is always a lot easier to add +Spirit Gear to your list than -Spirit Gear.
#Target Stats
- 105 Mind
- This Is very important for your charmed summonings(Charmies).
- This will also increase the potency of your spells
- More healing (Healing Balm)
- More damage
- 105 Constitution
- This is important so that you have a substantial Doppelganger
- This will be your main fight stat and will require a Constitution based blunt weapon.
- 43 Spirit
- 43 Spirit is a requirement for meditate which is an essential skill for mana regeneration.
- 40 Perception
- This is a requirement for many spell words and skills.
- 30 Dexterity
- Minimum requirement for a few skills shared by many builds.
- 30 Strength
- This is a requirement to wield lighter weapons.
#Build Goals
- Try to get as much SpellDam/SpellCrit as possible while keeping stats as a priority.
- Having high Constitution and the benefits that come from it
- High Hit Points
- High Hit Points for your Doppelganger
- Having high Mind and the benefits that come from it
- High Stats for Charmed Summoned Creatures
- Powerful Healing (Healing Balm)
- Powerful Offensive Spells
- Use your Doppelganger as your Tank to absorb damage
- Be sure to make sure the doppelganger is fully aggressive (agg 3)
- Be sure you are only partially aggressive (agg 2)
#Required Skills
#Build Description
This build works well because you have the doppelganger to absorb damage for you as you slowly chip away at a mob. Once you level up you will have more charmed creatures that will fight for you and you can attune either your doppelganger or your greater summoning (Angel, Demon, Titan) which you can heal and gear with Flaming Sword, Shield of Flame and Shroud of Flame Or whatever gear you would like. You have enough HPs so that if you make a mistake you can take plenty of hits and flee. This is a great build for exploring as it is extremely viable solo.