Hitroll affects your base chance of hitting a target in melee combat.
This can be a positive or negative modifier depending on your physical
stats and choice of objects.
Hit roll modifies your base chance to hit someone, which is directly
influenced by the strength of their armor. The better armored they
are, the less impact an attacker's hitroll has.
Hitroll is effectively uncapped at this time.
For level 50 characters, hitroll starts at 0.
Hitroll is increased by 1 point for every 6 points of dexterity over 70.
Hitroll is increased based on bonuses from worn equipment.
Hitroll is increased based on bonuses from spells and skills.
Hitroll is modified by the following formula: hitroll + ((bestFightStat - 30) / 3)
Your best fight stat is chosen using the following rules: