Syntax: warcry set <your personal warcry goes here>
Syntax: warcry change <your personal warcry goes here>
Syntax: warcry <victim>
Syntax: warcry fear <victim>
Syntax: warcry enrage <victim>
Syntax: warcry bellow
Syntax: warcry (if already fighting)
A damage skill that initiates combat and may produce different results based
on your stats and scores. If you are mounted, your mount will assist. Warcry
also wakes any sleeping people in the room.
WARCRY will do damage and a chance at paralysis (this
one has the highest damage maximum)
WARCRY FEAR will do damage and a chance at fearing the
target
WARCRY ENRAGE will do damage and a chance at enraging
your opponent
WARCRY BELLOW will do damage to everything in the room that
you can fight (shares damage maximum with
warcry) Basically an AOE warcry
that does damage only.
NOTE: in the targeted versions above, if you already fighting, you can
omit the target.
Courage/valor/iron will affect both the chance to hit and the
special effect (fear, enrage, paralyze) of the warcry.
Warcry against a target that is fighting you (this means bellow
doesn't work here, nor does fear) will impose a 1-round 10% melee
damage output reduction on the mob. This warcry must come from the
tank in order to work.
Warcry only has 1 round of skill lag, but has a recycle time of 3
rounds meaning you can use it once every three rounds, but you can
use other skills in between. It will show up in your timers.